Coverart for item
The Resource The essential guide to game audio : the theory and practice of sound for games, Steve Horowitz and Scott Looney

The essential guide to game audio : the theory and practice of sound for games, Steve Horowitz and Scott Looney

Label
The essential guide to game audio : the theory and practice of sound for games
Title
The essential guide to game audio
Title remainder
the theory and practice of sound for games
Statement of responsibility
Steve Horowitz and Scott Looney
Creator
Contributor
Author
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorDate
1964-
http://library.link/vocab/creatorName
Horowitz, Steve
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Looney, Scott
http://library.link/vocab/subjectName
  • Computer games
  • Computer sound processing
Label
The essential guide to game audio : the theory and practice of sound for games, Steve Horowitz and Scott Looney
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type code
sti
Content type MARC source
  • rdacontent
  • rdacontent
Contents
Introduction: why you need this book -- AAA (animation, art, audio): making sense of sound for games -- On the road - to NOW! A brief history of games and game audio -- My non-linear life: audio for interactive environments -- What is hip? Styles and genres: welcome to acronym hell -- Bleeps, blops, clicks, and pops: sound design in games -- Compose yourself! The art of composing for games -- Do you hear that voice in my head? Voice-over for games -- Meet the middleman: understanding audio middleware -- The early bird gets the worm: preparing your audio -- 'Silly human...': how game engines think -- Unify my world: audio in Unity 3D -- Unity too: basic audio implementation in Unity 3D -- Back to the future: the world of mobile and web games -- Show me the money: getting a job in sound for games
Control code
ocn861966480
Dimensions
24 cm
Extent
xviii, 236 pages
Isbn
9780415706704
Isbn Type
(pbk.)
Lccn
2013041385
Media category
unmediated
Media MARC source
rdamedia
Other physical details
color illustrations
System control number
(OCoLC)861966480
Label
The essential guide to game audio : the theory and practice of sound for games, Steve Horowitz and Scott Looney
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type code
sti
Content type MARC source
  • rdacontent
  • rdacontent
Contents
Introduction: why you need this book -- AAA (animation, art, audio): making sense of sound for games -- On the road - to NOW! A brief history of games and game audio -- My non-linear life: audio for interactive environments -- What is hip? Styles and genres: welcome to acronym hell -- Bleeps, blops, clicks, and pops: sound design in games -- Compose yourself! The art of composing for games -- Do you hear that voice in my head? Voice-over for games -- Meet the middleman: understanding audio middleware -- The early bird gets the worm: preparing your audio -- 'Silly human...': how game engines think -- Unify my world: audio in Unity 3D -- Unity too: basic audio implementation in Unity 3D -- Back to the future: the world of mobile and web games -- Show me the money: getting a job in sound for games
Control code
ocn861966480
Dimensions
24 cm
Extent
xviii, 236 pages
Isbn
9780415706704
Isbn Type
(pbk.)
Lccn
2013041385
Media category
unmediated
Media MARC source
rdamedia
Other physical details
color illustrations
System control number
(OCoLC)861966480

Library Locations

    • Albany LibraryBorrow it
      Gate 1, East Precinct, Albany Expressway (SH17), Albany, Auckland, 0632, NZ
      -36.733330 174.700641
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