Coverart for item
The Resource Technologies, innovation, and change in personal and virtual learning environments, Michael Thomas, editor

Technologies, innovation, and change in personal and virtual learning environments, Michael Thomas, editor

Label
Technologies, innovation, and change in personal and virtual learning environments
Title
Technologies, innovation, and change in personal and virtual learning environments
Statement of responsibility
Michael Thomas, editor
Contributor
Subject
Language
eng
Summary
"This book presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers"--Provided by publisher
Dewey number
371.33
Illustrations
illustrations
Index
no index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1969-
http://library.link/vocab/relatedWorkOrContributorName
Thomas, Michael
http://library.link/vocab/subjectName
  • Educational technology
  • Education
  • Digital communications
Target audience
  • adult
  • specialized
Label
Technologies, innovation, and change in personal and virtual learning environments, Michael Thomas, editor
Instantiates
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
Learning molecular structures in a tangible augmented reality environment / Kikuo Asai, Norio Takase -- Organisational blogging: the problem of engagement / Gavin J. Baxter, Thomas Connolly, Mark Stansfield -- Game-like technology innovation education / Rikke Magnussen -- "World of Uncertainty" game for decision-makers / Jyldyz Tabyldy Kyzy -- The siren song of digital simulation: games, procedural rhetoric, and the process of historical education / Jerremie Clyde, Glenn Wilkinson -- Not just playing around: the MoLeNET experience of using games technologies to support teaching and learning / Rebecca Petley, Jill Attewell, Carol Savill-Smith -- From the games industry: ten lessons for game-based learning / Paul Hollins, Nicola Whitton -- Social networking sites and language learning / Billy Brick -- Using learning platforms to support communication and effective learning / Johanna M. Armitage -- Connected learning in an Australian technology program: a case study / Jane Louise Hunter -- Motivation, engagement and learning through digital games / Ioanna Iacovides [and others] -- An evaluation of Neurogames®: a collection of computer games designed to improve literacy and numeracy / Misbah Mahmood Khan, Jonathan Reed -- Personal smartphones in primary school: devices for a PLE? / Beat Döbeli Honegger, Christian Neff -- Personal learning environments: concept or technology? / Sebastian H.D. Fiedler, Terje Väljataga -- Making it rich and personal: crafting an institutional personal learning environment / Su White, Hugh C. Davis -- Exploring task-based curriculum development in a blended-learning conversational Chinese program / Yao Zhang Hill, Stephen L. Tschudi -- My personal mobile language learning environment: an exploration and classification of language learning possibilities using the iPhone / Maria A. Perifanou -- Factors affecting the design and development of a personal learning environment: research on super-users / Helene Fournier, Rita Kop -- Developing new literacies through blended learning: challenges and lessons learned in Ontario, Canada / Deborah Kitchener, Janet Murphy, Robert Lebans -- Creative networks of practice using Web 2.0 tools / Jukka Orava, Pete Worrall
Control code
ocn811354275
Dimensions
unknown
Extent
1 online resource (xxix, 308 pages)
File format
multiple file formats
Form of item
online
Isbn
9781283631167
Other control number
10.4018/978-1-4666-2467-2
Other physical details
illustrations
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)811354275
Label
Technologies, innovation, and change in personal and virtual learning environments, Michael Thomas, editor
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
Learning molecular structures in a tangible augmented reality environment / Kikuo Asai, Norio Takase -- Organisational blogging: the problem of engagement / Gavin J. Baxter, Thomas Connolly, Mark Stansfield -- Game-like technology innovation education / Rikke Magnussen -- "World of Uncertainty" game for decision-makers / Jyldyz Tabyldy Kyzy -- The siren song of digital simulation: games, procedural rhetoric, and the process of historical education / Jerremie Clyde, Glenn Wilkinson -- Not just playing around: the MoLeNET experience of using games technologies to support teaching and learning / Rebecca Petley, Jill Attewell, Carol Savill-Smith -- From the games industry: ten lessons for game-based learning / Paul Hollins, Nicola Whitton -- Social networking sites and language learning / Billy Brick -- Using learning platforms to support communication and effective learning / Johanna M. Armitage -- Connected learning in an Australian technology program: a case study / Jane Louise Hunter -- Motivation, engagement and learning through digital games / Ioanna Iacovides [and others] -- An evaluation of Neurogames®: a collection of computer games designed to improve literacy and numeracy / Misbah Mahmood Khan, Jonathan Reed -- Personal smartphones in primary school: devices for a PLE? / Beat Döbeli Honegger, Christian Neff -- Personal learning environments: concept or technology? / Sebastian H.D. Fiedler, Terje Väljataga -- Making it rich and personal: crafting an institutional personal learning environment / Su White, Hugh C. Davis -- Exploring task-based curriculum development in a blended-learning conversational Chinese program / Yao Zhang Hill, Stephen L. Tschudi -- My personal mobile language learning environment: an exploration and classification of language learning possibilities using the iPhone / Maria A. Perifanou -- Factors affecting the design and development of a personal learning environment: research on super-users / Helene Fournier, Rita Kop -- Developing new literacies through blended learning: challenges and lessons learned in Ontario, Canada / Deborah Kitchener, Janet Murphy, Robert Lebans -- Creative networks of practice using Web 2.0 tools / Jukka Orava, Pete Worrall
Control code
ocn811354275
Dimensions
unknown
Extent
1 online resource (xxix, 308 pages)
File format
multiple file formats
Form of item
online
Isbn
9781283631167
Other control number
10.4018/978-1-4666-2467-2
Other physical details
illustrations
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)811354275

Library Locations

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