Coverart for item
The Resource Synthetic worlds : the business and culture of online games, Edward Castronova, (electronic resource)

Synthetic worlds : the business and culture of online games, Edward Castronova, (electronic resource)

Label
Synthetic worlds : the business and culture of online games
Title
Synthetic worlds
Title remainder
the business and culture of online games
Statement of responsibility
Edward Castronova
Creator
Subject
Language
eng
Summary
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are s
http://library.link/vocab/creatorName
Castronova, Edward
Dewey number
794.8/14678
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Internet games
  • Internet games
Label
Synthetic worlds : the business and culture of online games, Edward Castronova, (electronic resource)
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references (pages 311-317) and index
Color
multicolored
Contents
Introduction: the changing meaning of play -- Part I: The synthetic world: a tour. Daily life on a synthetic earth -- The user -- The mechanics of world-making -- Emergent culture: institutions within synthetic reality -- The business of world-making -- Part II: When boundaries fade. The almost-magic circle -- Free commerce -- The economics of fun: behavior and design -- Governance -- Topographies of terror -- Toxic immersion and internal security -- Part III: Threats and opportunities. Implications and policies -- Into the age of wonder -- Appendix: a digression on virtual reality
Control code
ocn309296341
Dimensions
unknown
Extent
1 online resource (xi, 332 pages)
File format
unknown
Form of item
online
Isbn
9780226096315
Level of compression
unknown
Note
eBooks on EBSCOhost
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)309296341
Label
Synthetic worlds : the business and culture of online games, Edward Castronova, (electronic resource)
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references (pages 311-317) and index
Color
multicolored
Contents
Introduction: the changing meaning of play -- Part I: The synthetic world: a tour. Daily life on a synthetic earth -- The user -- The mechanics of world-making -- Emergent culture: institutions within synthetic reality -- The business of world-making -- Part II: When boundaries fade. The almost-magic circle -- Free commerce -- The economics of fun: behavior and design -- Governance -- Topographies of terror -- Toxic immersion and internal security -- Part III: Threats and opportunities. Implications and policies -- Into the age of wonder -- Appendix: a digression on virtual reality
Control code
ocn309296341
Dimensions
unknown
Extent
1 online resource (xi, 332 pages)
File format
unknown
Form of item
online
Isbn
9780226096315
Level of compression
unknown
Note
eBooks on EBSCOhost
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)309296341

Library Locations

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