Coverart for item
The Resource Student usability in educational software and games : improving experiences, Carina Gonzalez, editor

Student usability in educational software and games : improving experiences, Carina Gonzalez, editor

Label
Student usability in educational software and games : improving experiences
Title
Student usability in educational software and games
Title remainder
improving experiences
Statement of responsibility
Carina Gonzalez, editor
Contributor
Subject
Genre
Language
eng
Summary
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher
Member of
Dewey number
371.33
Index
no index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Gonzalez, Carina
http://library.link/vocab/subjectName
  • Education
  • Teaching
  • Education
  • Educational games
Target audience
  • adult
  • specialized
Label
Student usability in educational software and games : improving experiences, Carina Gonzalez, editor
Instantiates
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan [and others] -- Enriching the experience in video games based on playability development techniques / José Luis González Sánchez, Rosa Maria Gil Iranzo, Francisco L. Gutierrez Vela -- Playability design patterns: an approach to facilitate the design of educational video games / Amer Ibrahim [and others] -- Beauty or the beast: importance of the attraction of educational games / Geertje Bekebrede [and others] -- Facilitation of trust in gaming situations / Robyn Hromek -- Social interactive systems design for serious games / Ines Di Loreto -- Enhancement of adaptation and monitoring in game-based learning environments / Thibault Carron, Jean-Charles Marty -- Laboratory experiments in CSCL activities / César A. Collazos [and others] -- Experiences in usability evaluation of educational programming tools / J. Ángel Velázquez-Iturbide, Antonio Pérez-Carrasco, Ouafae Debdi -- User's experience with a 3D educational mobile game to support spatial instruction / Norena Martin-Dorta [and others] -- Role-playing game as a pedagogical proposition for story co-construction: a Brazilian experience with deaf individuals in an educational context / Priscila Starosky, Maria das Graças Dias Pereira -- Integrating the principles of DGBL, CSCL, and playability in the design of social videogames: a case study / Carina Soledad González-González, Francisco Blanco Izquierdo, Pedro Toledo Delgado -- Benefits of virtual worlds in educational environments / Vicente Galiano, Victoria Herranz -- Scratch: learning the grammar for a new language / Eurídice Cabañes, Luca Carrubba -- GAMESTAR(T): an ARSGAMES project / María Rubio Méndez, Eurídice Cabañes Martínez
Control code
ocn808122510
Dimensions
unknown
Extent
1 online resource
File format
multiple file formats
Form of item
online
Isbn
9781466619883
Other control number
10.4018/978-1-4666-1987-6
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)808122510
Label
Student usability in educational software and games : improving experiences, Carina Gonzalez, editor
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan [and others] -- Enriching the experience in video games based on playability development techniques / José Luis González Sánchez, Rosa Maria Gil Iranzo, Francisco L. Gutierrez Vela -- Playability design patterns: an approach to facilitate the design of educational video games / Amer Ibrahim [and others] -- Beauty or the beast: importance of the attraction of educational games / Geertje Bekebrede [and others] -- Facilitation of trust in gaming situations / Robyn Hromek -- Social interactive systems design for serious games / Ines Di Loreto -- Enhancement of adaptation and monitoring in game-based learning environments / Thibault Carron, Jean-Charles Marty -- Laboratory experiments in CSCL activities / César A. Collazos [and others] -- Experiences in usability evaluation of educational programming tools / J. Ángel Velázquez-Iturbide, Antonio Pérez-Carrasco, Ouafae Debdi -- User's experience with a 3D educational mobile game to support spatial instruction / Norena Martin-Dorta [and others] -- Role-playing game as a pedagogical proposition for story co-construction: a Brazilian experience with deaf individuals in an educational context / Priscila Starosky, Maria das Graças Dias Pereira -- Integrating the principles of DGBL, CSCL, and playability in the design of social videogames: a case study / Carina Soledad González-González, Francisco Blanco Izquierdo, Pedro Toledo Delgado -- Benefits of virtual worlds in educational environments / Vicente Galiano, Victoria Herranz -- Scratch: learning the grammar for a new language / Eurídice Cabañes, Luca Carrubba -- GAMESTAR(T): an ARSGAMES project / María Rubio Méndez, Eurídice Cabañes Martínez
Control code
ocn808122510
Dimensions
unknown
Extent
1 online resource
File format
multiple file formats
Form of item
online
Isbn
9781466619883
Other control number
10.4018/978-1-4666-1987-6
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)808122510

Library Locations

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