Coverart for item
The Resource Serious games and virtual worlds in education, professional development, and healthcare, Klaus Bredl and Wolfgang Bösche, editors

Serious games and virtual worlds in education, professional development, and healthcare, Klaus Bredl and Wolfgang Bösche, editors

Label
Serious games and virtual worlds in education, professional development, and healthcare
Title
Serious games and virtual worlds in education, professional development, and healthcare
Statement of responsibility
Klaus Bredl and Wolfgang Bösche, editors
Contributor
Subject
Language
eng
Summary
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher
Dewey number
371.33/44678
Index
no index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Bredl, Klaus
  • Bösche, Wolfgang
  • IGI Global
http://library.link/vocab/subjectName
  • Virtual reality in education
  • Shared virtual environments
  • Computer games
  • Career development
  • Medical care
Target audience
  • adult
  • specialized
Label
Serious games and virtual worlds in education, professional development, and healthcare, Klaus Bredl and Wolfgang Bösche, editors
Instantiates
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan Göbel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan Göbel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert [and others] -- Evaluation of serious games / Stefan Göbel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang Bösche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn [and others] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Simão de Vasconcellos, Inesita Soares de Araújo
Control code
ocn840822530
Dimensions
unknown
Extent
1 online resource (312 pages)
File format
multiple file formats
Form of item
online
Isbn
9781466636743
Other control number
10.4018/978-1-4666-3673-6
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)840822530
Label
Serious games and virtual worlds in education, professional development, and healthcare, Klaus Bredl and Wolfgang Bösche, editors
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan Göbel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan Göbel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert [and others] -- Evaluation of serious games / Stefan Göbel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang Bösche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn [and others] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Simão de Vasconcellos, Inesita Soares de Araújo
Control code
ocn840822530
Dimensions
unknown
Extent
1 online resource (312 pages)
File format
multiple file formats
Form of item
online
Isbn
9781466636743
Other control number
10.4018/978-1-4666-3673-6
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)840822530

Library Locations

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