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The Resource Make your own music : a creative curriculum using music technology, Richard McCready

Make your own music : a creative curriculum using music technology, Richard McCready

Label
Make your own music : a creative curriculum using music technology
Title
Make your own music
Title remainder
a creative curriculum using music technology
Statement of responsibility
Richard McCready
Creator
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorName
McCready, Richard
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Popular music
  • Popular music
  • Digital audio editors
  • Musical notation
Label
Make your own music : a creative curriculum using music technology, Richard McCready
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
  • Project A
  • Introducing Your Own Radio Show
  • ch. 2
  • Getting Started with Music Notation
  • Introduction
  • Skill Three: Entering Notation in Notion
  • Skill Four: Creating a Simple Arrangement
  • Bonus Skill: Adding Swing
  • STEAM Problem Solving: How to Hear Things in 3D---The Panorama Effect
  • Project B
  • Machine generated contents note:
  • Creating an Arrangement of a Tune from John Playford's The Dancing Master
  • ch. 3
  • Making Beats with Impact in Studio One
  • Introduction
  • Skill Five: Creating a Drum Beat
  • Skill Six: Mixing Drums
  • Bonus Skill: Creating Musicloops
  • STEAM Problem Solving: Latency and How to Control It
  • Project C
  • Composing Music with Beats
  • ch. 1
  • ch. 4
  • Using Chords in Notion
  • Introduction
  • Skill Seven: Composing a Piece of Music with a Repeating Chord Sequence
  • Skill Eight: Preparing Your Score for Performance
  • Bonus Skill: Exporting Your Song from Notion
  • STEAM Problem Solving: Producing Large Quantities of Sheet Music
  • Project D
  • Composing Music with a Repeating Chord Sequence
  • ch. 5
  • Getting Started with Recording and Sequencing
  • Creating Electronic Music with Virtual Instruments in Studio One
  • Introduction
  • Skill Nine: Working with Mojito
  • Skill Ten: Layering Soft Synths to Create a Binary-Form Composition
  • Bonus Skill: Transposing
  • STEAM Problem Solving: Creating Sound with Electronics
  • Project E
  • Composing Electronic Music in Ternary Form
  • ch. 6
  • Recording and Editing in Studio One
  • Introduction
  • Introduction
  • Skill Eleven: Recording Vocals, Electric Guitars, Basses, and Other Instruments
  • Skill Twelve: Composing Video Game Music by Layering Motifs
  • Bonus Skill: Exporting from Studio One
  • STEAM Problem Solving: Recording and Overdubbing
  • Project F
  • Composing Music for Your Own Video Game
  • ch. 7
  • Mixing and Mastering in Studio One
  • Introduction
  • Skill One: Recording Using the Microphone
  • Skill Thirteen: Adding Plug-in Effects and Automation
  • Skill Fourteen: Final Mixing and Mastering
  • Bonus Skill: Using Buses and Sends in Studio One
  • STEAM Problem Solving: The Mixing Desk
  • Project G
  • The Final Presentation
  • ch. 8
  • Notes and Resources for Teachers
  • The Creative Process and Assessment: Author's Perspective
  • Recommended Examples of Electronic Music for Listening
  • Skill Two: Sequencing with Musicloops
  • Recommended Examples of Video Game Music
  • Reproducible Project Sheet: Project A
  • Reproducible Project Sheet: Project B
  • Reproducible Project Sheet: Project C
  • Reproducible Project Sheet: Project D
  • Reproducible Project Sheet: Project E
  • Reproducible Project Sheet: Project F
  • Reproducible Project Sheet: Project G
  • Bonus Skill: Creating Fades
  • STEAM Problem Solving: How a Computer Hears Sound
Control code
ocn916723956
Dimensions
28 cm
Extent
xi, 136 pages
Isbn
9781480397453
Lccn
2015044343
Media category
unmediated
Media MARC source
rdamedia
Other physical details
illustrations
System control number
(OCoLC)916723956
Label
Make your own music : a creative curriculum using music technology, Richard McCready
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
  • Project A
  • Introducing Your Own Radio Show
  • ch. 2
  • Getting Started with Music Notation
  • Introduction
  • Skill Three: Entering Notation in Notion
  • Skill Four: Creating a Simple Arrangement
  • Bonus Skill: Adding Swing
  • STEAM Problem Solving: How to Hear Things in 3D---The Panorama Effect
  • Project B
  • Machine generated contents note:
  • Creating an Arrangement of a Tune from John Playford's The Dancing Master
  • ch. 3
  • Making Beats with Impact in Studio One
  • Introduction
  • Skill Five: Creating a Drum Beat
  • Skill Six: Mixing Drums
  • Bonus Skill: Creating Musicloops
  • STEAM Problem Solving: Latency and How to Control It
  • Project C
  • Composing Music with Beats
  • ch. 1
  • ch. 4
  • Using Chords in Notion
  • Introduction
  • Skill Seven: Composing a Piece of Music with a Repeating Chord Sequence
  • Skill Eight: Preparing Your Score for Performance
  • Bonus Skill: Exporting Your Song from Notion
  • STEAM Problem Solving: Producing Large Quantities of Sheet Music
  • Project D
  • Composing Music with a Repeating Chord Sequence
  • ch. 5
  • Getting Started with Recording and Sequencing
  • Creating Electronic Music with Virtual Instruments in Studio One
  • Introduction
  • Skill Nine: Working with Mojito
  • Skill Ten: Layering Soft Synths to Create a Binary-Form Composition
  • Bonus Skill: Transposing
  • STEAM Problem Solving: Creating Sound with Electronics
  • Project E
  • Composing Electronic Music in Ternary Form
  • ch. 6
  • Recording and Editing in Studio One
  • Introduction
  • Introduction
  • Skill Eleven: Recording Vocals, Electric Guitars, Basses, and Other Instruments
  • Skill Twelve: Composing Video Game Music by Layering Motifs
  • Bonus Skill: Exporting from Studio One
  • STEAM Problem Solving: Recording and Overdubbing
  • Project F
  • Composing Music for Your Own Video Game
  • ch. 7
  • Mixing and Mastering in Studio One
  • Introduction
  • Skill One: Recording Using the Microphone
  • Skill Thirteen: Adding Plug-in Effects and Automation
  • Skill Fourteen: Final Mixing and Mastering
  • Bonus Skill: Using Buses and Sends in Studio One
  • STEAM Problem Solving: The Mixing Desk
  • Project G
  • The Final Presentation
  • ch. 8
  • Notes and Resources for Teachers
  • The Creative Process and Assessment: Author's Perspective
  • Recommended Examples of Electronic Music for Listening
  • Skill Two: Sequencing with Musicloops
  • Recommended Examples of Video Game Music
  • Reproducible Project Sheet: Project A
  • Reproducible Project Sheet: Project B
  • Reproducible Project Sheet: Project C
  • Reproducible Project Sheet: Project D
  • Reproducible Project Sheet: Project E
  • Reproducible Project Sheet: Project F
  • Reproducible Project Sheet: Project G
  • Bonus Skill: Creating Fades
  • STEAM Problem Solving: How a Computer Hears Sound
Control code
ocn916723956
Dimensions
28 cm
Extent
xi, 136 pages
Isbn
9781480397453
Lccn
2015044343
Media category
unmediated
Media MARC source
rdamedia
Other physical details
illustrations
System control number
(OCoLC)916723956

Library Locations

    • Wellington LibraryBorrow it
      Wellington- Massey University Library, Block 5, 63 Wallace Street, Wellington, 6021, NZ
      -40.385395 175.617407
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