Coverart for item
The Resource Light it Up : the Marine Eye for Battle in the War for Iraq, John Pettegrew

Light it Up : the Marine Eye for Battle in the War for Iraq, John Pettegrew

Label
Light it Up : the Marine Eye for Battle in the War for Iraq
Title
Light it Up
Title remainder
the Marine Eye for Battle in the War for Iraq
Statement of responsibility
John Pettegrew
Title variation
Marine Eye for Battle in the War for Iraq
Creator
Subject
Language
eng
http://library.link/vocab/creatorDate
1959-
http://library.link/vocab/creatorName
Pettegrew, John
Dewey number
956.7044/34
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • United States
  • Iraq War, 2003-2011
  • Iraq War, 2003-2011
  • Combat
  • Video games
  • Computer war games
  • Marines
  • Optics
  • Visual communications
  • Military art and science
  • Iraq War, 2003-2011
  • Strategic culture
Label
Light it Up : the Marine Eye for Battle in the War for Iraq, John Pettegrew
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies
Control code
ocn924719525
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781421417868
Level of compression
unknown
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)924719525
Label
Light it Up : the Marine Eye for Battle in the War for Iraq, John Pettegrew
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies
Control code
ocn924719525
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781421417868
Level of compression
unknown
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)924719525

Library Locations

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