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The Resource Learning Stencyl 3.x Game Development : Beginner's Guide, (electronic resource)

Learning Stencyl 3.x Game Development : Beginner's Guide, (electronic resource)

Label
Learning Stencyl 3.x Game Development : Beginner's Guide
Title
Learning Stencyl 3.x Game Development
Title remainder
Beginner's Guide
Creator
Subject
Language
eng
Summary
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful
http://library.link/vocab/creatorName
Borkwood, Innes
Dewey number
794.815133
Index
no index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Computer games
  • Video games
Label
Learning Stencyl 3.x Game Development : Beginner's Guide, (electronic resource)
Instantiates
Publication
Antecedent source
unknown
Color
multicolored
Contents
  • Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; How Stencyl works; How we'll learn to use Stencyl; Why Stencyl is a great development tool; Rapid prototyping and development; No code development; Sharing resources with other Stencyl developers; Platforms that Stencyl runs on; Stencyl target platforms; Targeting specific devices; Publishing desktop games; Publishing to iOS devices; Publishing to Android; What makes Stencyl different; Stencyl runs on almost any desktop computer
  • Stencyl creates native codeYou don't need to be a coder; Using the free version of Stencyl; Using the free version of Stencyl with this book; Successful games created with Stencyl; The Stencyl Showcase; Installing Stencyl and testing the setup; Installing Stencyl; Microsoft Windows; Time for action -- downloading and installing Stencyl on Windows; Mac OS X; Time for action -- downloading and installing Stencyl for Mac OS X; Linux; Time for action -- downloading and installing Stencyl for Linux; Creating a Stencyl account; Time for action -- creating an account and signing in
  • Testing the Stencyl installationTime For action -- testing Stencyl; Summary; Chapter 2: Let's Make a Game!; Using the downloaded game files; Let's get started!; Creating a new game; Time for action -- creating a new game; Creating a blank scene; Time for action -- creating a blank scene; Downloading resources from StencylForge; Time for action -- downloading an actor; Understanding the Stencyl Dashboard; Adding an actor into a scene; Time for action -- adding an actor to the jungle scene; Testing the game; Time for action -- testing the game; Downloading and using tiles for scenery
  • Time for action -- downloading tiles from StencylForgeAdding tiles into the scene; Time for action -- adding tiles into the scene; Working with tiles; Deleting tiles from a scene; Replacing existing tiles in a scene; Moving tiles in a scene; Selecting multiple tiles; Placing multiple copies of tiles; Finalizing the initial design; Reviewing our progress; Using behaviors to interact with our game; Working with behaviors; Adding behaviors; Time for action -- attaching a behavior to an actor; Configuring behaviors with Attributes; Time for action -- configuring the behavior; Save the game!
  • Testing the gameTime for action -- testing the game to find a problem!; Improving the scene mechanics; Time for action -- adding gravity to the Jungle scene; Keeping an actor in a scene; Time for action -- attaching another behavior to the actor; Increasing the width of the gameplay area; Time for action -- increasing the width of the scene; Making the screen scroll; Time for action -- attaching the Camera Follow behavior; Adding some interesting scenery; Fine-tuning the level design; Finding game testers; Chapter 3: Detecting Collisions; Working with collision detection in Stencyl
  • Time for action -- enabling the Debug Drawing feature
Control code
ocn850162221
Dimensions
unknown
Extent
1 online resource (336 pages)
File format
unknown
Form of item
online
Isbn
9781849695961
Level of compression
unknown
Note
eBooks on EBSCOhost
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)850162221
Label
Learning Stencyl 3.x Game Development : Beginner's Guide, (electronic resource)
Publication
Antecedent source
unknown
Color
multicolored
Contents
  • Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; How Stencyl works; How we'll learn to use Stencyl; Why Stencyl is a great development tool; Rapid prototyping and development; No code development; Sharing resources with other Stencyl developers; Platforms that Stencyl runs on; Stencyl target platforms; Targeting specific devices; Publishing desktop games; Publishing to iOS devices; Publishing to Android; What makes Stencyl different; Stencyl runs on almost any desktop computer
  • Stencyl creates native codeYou don't need to be a coder; Using the free version of Stencyl; Using the free version of Stencyl with this book; Successful games created with Stencyl; The Stencyl Showcase; Installing Stencyl and testing the setup; Installing Stencyl; Microsoft Windows; Time for action -- downloading and installing Stencyl on Windows; Mac OS X; Time for action -- downloading and installing Stencyl for Mac OS X; Linux; Time for action -- downloading and installing Stencyl for Linux; Creating a Stencyl account; Time for action -- creating an account and signing in
  • Testing the Stencyl installationTime For action -- testing Stencyl; Summary; Chapter 2: Let's Make a Game!; Using the downloaded game files; Let's get started!; Creating a new game; Time for action -- creating a new game; Creating a blank scene; Time for action -- creating a blank scene; Downloading resources from StencylForge; Time for action -- downloading an actor; Understanding the Stencyl Dashboard; Adding an actor into a scene; Time for action -- adding an actor to the jungle scene; Testing the game; Time for action -- testing the game; Downloading and using tiles for scenery
  • Time for action -- downloading tiles from StencylForgeAdding tiles into the scene; Time for action -- adding tiles into the scene; Working with tiles; Deleting tiles from a scene; Replacing existing tiles in a scene; Moving tiles in a scene; Selecting multiple tiles; Placing multiple copies of tiles; Finalizing the initial design; Reviewing our progress; Using behaviors to interact with our game; Working with behaviors; Adding behaviors; Time for action -- attaching a behavior to an actor; Configuring behaviors with Attributes; Time for action -- configuring the behavior; Save the game!
  • Testing the gameTime for action -- testing the game to find a problem!; Improving the scene mechanics; Time for action -- adding gravity to the Jungle scene; Keeping an actor in a scene; Time for action -- attaching another behavior to the actor; Increasing the width of the gameplay area; Time for action -- increasing the width of the scene; Making the screen scroll; Time for action -- attaching the Camera Follow behavior; Adding some interesting scenery; Fine-tuning the level design; Finding game testers; Chapter 3: Detecting Collisions; Working with collision detection in Stencyl
  • Time for action -- enabling the Debug Drawing feature
Control code
ocn850162221
Dimensions
unknown
Extent
1 online resource (336 pages)
File format
unknown
Form of item
online
Isbn
9781849695961
Level of compression
unknown
Note
eBooks on EBSCOhost
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)850162221

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
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