Coverart for item
The Resource Interactive and digital media for education in virtual learning environments, Cai Yiyu, editor

Interactive and digital media for education in virtual learning environments, Cai Yiyu, editor

Label
Interactive and digital media for education in virtual learning environments
Title
Interactive and digital media for education in virtual learning environments
Statement of responsibility
Cai Yiyu, editor
Contributor
Subject
Language
eng
Cataloging source
DLC
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Yiyu, Cai
http://library.link/vocab/subjectName
  • Computer-assisted instruction
  • Interactive multimedia
  • Distance education
  • Shared virtual environments
Label
Interactive and digital media for education in virtual learning environments, Cai Yiyu, editor
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games
  • S. de Freitas and I. Dunwell
  • 3D visibility analysis in virtual learning environments and interactive and digital media
  • Arthur van Bilsen
  • Mediated and engaged learning using COTS video games in ASD special education
  • Norman Kiak Nam Kee and Noel Kok Hwee Chia
  • The VR classroom @ River Valley High School
  • Ban Hoe Chow and Kah Lay So
  • The VR elements of geometry
  • Gwee Hwee Ngee
  • Possession, profession, and performance: epistemological considerations for effective game-based learning
  • Yam San Chee
  • Simulating a "real" world or playing a game? Students playing a cots game in the science classroom
  • Elisabet M. Nilsson and Gunilla Svingby
  • Deconstructing learning games as fun, educative and realisic
  • Thomas Duus Henriksen
  • Process management tools and learning management systems - a proactive approach to e-learning
  • Karin Tweddell Levinsen
Control code
ocn753868308
Dimensions
27 cm
Extent
viii, 156 p.
Isbn
9781616688448
Isbn Type
(hardcover)
Lccn
2010025526
Other physical details
ill.
System control number
(OCoLC)753868308
Label
Interactive and digital media for education in virtual learning environments, Cai Yiyu, editor
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games
  • S. de Freitas and I. Dunwell
  • 3D visibility analysis in virtual learning environments and interactive and digital media
  • Arthur van Bilsen
  • Mediated and engaged learning using COTS video games in ASD special education
  • Norman Kiak Nam Kee and Noel Kok Hwee Chia
  • The VR classroom @ River Valley High School
  • Ban Hoe Chow and Kah Lay So
  • The VR elements of geometry
  • Gwee Hwee Ngee
  • Possession, profession, and performance: epistemological considerations for effective game-based learning
  • Yam San Chee
  • Simulating a "real" world or playing a game? Students playing a cots game in the science classroom
  • Elisabet M. Nilsson and Gunilla Svingby
  • Deconstructing learning games as fun, educative and realisic
  • Thomas Duus Henriksen
  • Process management tools and learning management systems - a proactive approach to e-learning
  • Karin Tweddell Levinsen
Control code
ocn753868308
Dimensions
27 cm
Extent
viii, 156 p.
Isbn
9781616688448
Isbn Type
(hardcover)
Lccn
2010025526
Other physical details
ill.
System control number
(OCoLC)753868308

Library Locations

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      -40.385340 175.617349
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