Coverart for item
The Resource How smart machines think, Sean Gerrish

How smart machines think, Sean Gerrish

Label
How smart machines think
Title
How smart machines think
Statement of responsibility
Sean Gerrish
Creator
Author
Subject
Language
eng
Summary
The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these thingswork? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world-and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution-at least for now
Cataloging source
N$T
http://library.link/vocab/creatorName
Gerrish, Sean
Dewey number
006.3
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Neural networks (Computer science)
  • Machine learning
  • Artificial intelligence
Label
How smart machines think, Sean Gerrish
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
The secret of the automaton -- Self-driving cars and the DARPA grand challenge -- Keeping within the lanes: perception in self-driving cars -- Yielding at intersections: the brain of a self-driving car -- Netflix and the recommendation-engine challenge -- Ensembles of teams: the Netflix prize winners -- Teaching computers by giving them treats -- How to beat Atari games by using neural networks -- Artificial neural networks' view of the world -- Neural networks that can hear, speak, and remember -- Understanding natural language (and Jeopardy! questions) -- Mining the best Jeopardy! answer -- Brute-force search your way to a good strategy -- Expert-level play for the game of Go -- Real-time AI and Starcraft -- Five decades (or more) from now
Control code
on1056624834
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9780262347938
Isbn Type
(electronic bk.)
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)1056624834
Label
How smart machines think, Sean Gerrish
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
The secret of the automaton -- Self-driving cars and the DARPA grand challenge -- Keeping within the lanes: perception in self-driving cars -- Yielding at intersections: the brain of a self-driving car -- Netflix and the recommendation-engine challenge -- Ensembles of teams: the Netflix prize winners -- Teaching computers by giving them treats -- How to beat Atari games by using neural networks -- Artificial neural networks' view of the world -- Neural networks that can hear, speak, and remember -- Understanding natural language (and Jeopardy! questions) -- Mining the best Jeopardy! answer -- Brute-force search your way to a good strategy -- Expert-level play for the game of Go -- Real-time AI and Starcraft -- Five decades (or more) from now
Control code
on1056624834
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9780262347938
Isbn Type
(electronic bk.)
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)1056624834

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
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