The Resource Essential mathematics for computer graphics fast, John Vince
Essential mathematics for computer graphics fast, John Vince
Resource Information
The item Essential mathematics for computer graphics fast, John Vince represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Massey University Library, University of New Zealand.This item is available to borrow from 1 library branch.
Resource Information
The item Essential mathematics for computer graphics fast, John Vince represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Massey University Library, University of New Zealand.
This item is available to borrow from 1 library branch.
 Summary
 Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover  and hopefully discover for the first time a new way of understanding  the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ...  Numbers  Algebra  Trigonometry  Coordinate geometry  Transforms  Vectors  Curves and surfaces  Analytic geometry Essential Mathematics for Computer Graphics fast The book you will read once, and refer to over and over again!
 Language
 eng
 Extent
 1 online resource (ix, 229 pages)
 Contents

 1. Mathematics
 2. Numbers
 3. Algebra
 4. Trigonometry
 5. Cartesian Coordinates
 6. Vectors
 7. Transformations
 8. Interpolation
 9. Curves and Patches
 10. Analytic Geometry
 11. Conclusion
 Isbn
 9781447136859
 Label
 Essential mathematics for computer graphics fast
 Title
 Essential mathematics for computer graphics fast
 Statement of responsibility
 John Vince
 Language
 eng
 Summary
 Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover  and hopefully discover for the first time a new way of understanding  the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ...  Numbers  Algebra  Trigonometry  Coordinate geometry  Transforms  Vectors  Curves and surfaces  Analytic geometry Essential Mathematics for Computer Graphics fast The book you will read once, and refer to over and over again!
 http://library.link/vocab/creatorName
 Vince, John
 Dewey number
 006.6/0151
 Illustrations
 illustrations
 Index
 index present
 Literary form
 non fiction
 Nature of contents

 dictionaries
 bibliography
 Series statement
 Essential series
 http://library.link/vocab/subjectName
 Computer graphics
 Label
 Essential mathematics for computer graphics fast, John Vince
 Antecedent source
 unknown
 Bibliography note
 Includes bibliographical references (page 224) and index
 Color
 multicolored
 Contents
 1. Mathematics  2. Numbers  3. Algebra  4. Trigonometry  5. Cartesian Coordinates  6. Vectors  7. Transformations  8. Interpolation  9. Curves and Patches  10. Analytic Geometry  11. Conclusion
 Control code
 ocn861706032
 Dimensions
 unknown
 Extent
 1 online resource (ix, 229 pages)
 File format
 unknown
 Form of item
 online
 Isbn
 9781447136859
 Level of compression
 unknown
 Note
 SpringerLink
 Other physical details
 illustrations
 Quality assurance targets
 not applicable
 Reformatting quality
 unknown
 Sound
 unknown sound
 Specific material designation
 remote
 System control number
 (OCoLC)861706032
 Label
 Essential mathematics for computer graphics fast, John Vince
 Antecedent source
 unknown
 Bibliography note
 Includes bibliographical references (page 224) and index
 Color
 multicolored
 Contents
 1. Mathematics  2. Numbers  3. Algebra  4. Trigonometry  5. Cartesian Coordinates  6. Vectors  7. Transformations  8. Interpolation  9. Curves and Patches  10. Analytic Geometry  11. Conclusion
 Control code
 ocn861706032
 Dimensions
 unknown
 Extent
 1 online resource (ix, 229 pages)
 File format
 unknown
 Form of item
 online
 Isbn
 9781447136859
 Level of compression
 unknown
 Note
 SpringerLink
 Other physical details
 illustrations
 Quality assurance targets
 not applicable
 Reformatting quality
 unknown
 Sound
 unknown sound
 Specific material designation
 remote
 System control number
 (OCoLC)861706032
Library Links
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<div class="citation" vocab="http://schema.org/"><i class="fa faexternallinksquare fafw"></i> Data from <span resource="http://link.massey.ac.nz/portal/Essentialmathematicsforcomputergraphicsfast/zLq6dOkBczQ/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.massey.ac.nz/portal/Essentialmathematicsforcomputergraphicsfast/zLq6dOkBczQ/">Essential mathematics for computer graphics fast, John Vince</a></span>  <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.massey.ac.nz/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.massey.ac.nz/">Massey University Library, University of New Zealand</a></span></span></span></span></div>