Coverart for item
The Resource Essential mathematics for computer graphics fast, John Vince

Essential mathematics for computer graphics fast, John Vince

Label
Essential mathematics for computer graphics fast
Title
Essential mathematics for computer graphics fast
Statement of responsibility
John Vince
Creator
Subject
Language
eng
Summary
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... - Numbers - Algebra - Trigonometry - Coordinate geometry - Transforms - Vectors - Curves and surfaces - Analytic geometry Essential Mathematics for Computer Graphics fast The book you will read once, and refer to over and over again!
Member of
http://library.link/vocab/creatorName
Vince, John
Dewey number
006.6/0151
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
Essential series
http://library.link/vocab/subjectName
Computer graphics
Label
Essential mathematics for computer graphics fast, John Vince
Instantiates
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references (page 224) and index
Color
multicolored
Contents
1. Mathematics -- 2. Numbers -- 3. Algebra -- 4. Trigonometry -- 5. Cartesian Coordinates -- 6. Vectors -- 7. Transformations -- 8. Interpolation -- 9. Curves and Patches -- 10. Analytic Geometry -- 11. Conclusion
Control code
ocn861706032
Dimensions
unknown
Extent
1 online resource (ix, 229 pages)
File format
unknown
Form of item
online
Isbn
9781447136859
Level of compression
unknown
Note
SpringerLink
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)861706032
Label
Essential mathematics for computer graphics fast, John Vince
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references (page 224) and index
Color
multicolored
Contents
1. Mathematics -- 2. Numbers -- 3. Algebra -- 4. Trigonometry -- 5. Cartesian Coordinates -- 6. Vectors -- 7. Transformations -- 8. Interpolation -- 9. Curves and Patches -- 10. Analytic Geometry -- 11. Conclusion
Control code
ocn861706032
Dimensions
unknown
Extent
1 online resource (ix, 229 pages)
File format
unknown
Form of item
online
Isbn
9781447136859
Level of compression
unknown
Note
SpringerLink
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)861706032

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
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