Coverart for item
The Resource Developments in current game-based learning design and deployment, Patrick Felicia, editor

Developments in current game-based learning design and deployment, Patrick Felicia, editor

Label
Developments in current game-based learning design and deployment
Title
Developments in current game-based learning design and deployment
Statement of responsibility
Patrick Felicia, editor
Contributor
Subject
Language
eng
Summary
"This book highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology, promoting an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based learning environments"--Provided by publisher
Dewey number
371.33/7
Index
no index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Felicia, Patrick
http://library.link/vocab/subjectName
  • Educational games
  • Simulation games in education
  • Cognitive learning
  • Learning, Psychology of
Target audience
  • adult
  • specialized
Label
Developments in current game-based learning design and deployment, Patrick Felicia, editor
Instantiates
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
Video game genre affordances for physics education / Kostas Anagnostou, Anastasia Pappa -- Encouraging engagement in game-based learning / Nicola Whitton -- Leveraging mobile games for place-based language learning / Christopher L. Holden, Julie M. Sykes -- DataPlay: experiments in the ludic age / Colleen Macklin -- Affordances and constraints of scaffolded learning in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich -- Social interactions in online gaming / Mark Griffiths [and others] -- The mobile learning network: getting serious about games technologies for learning / Rebecca Petley, Guy Parker, Jill Attewell -- A psycho-pedagogical framework for multi-adaptive educational games / Michael D. Kickmeier-Rust [and others] -- Content design patterns for game-based learning / Dennis Maciuszek, Sebastian Ladhoff, Alke Martens -- Designing serious games for people with disabilities: game, set and match to the WiiTM / Lindsay Evett [and others] -- Motivational aspects of gaming for students with intellectual disabilities / Maria Saridaki, Constantinos Mourlas -- Honing emotional intelligence with game-based crucible experiences / Elaine M. Raybourn -- Possibility spaces: using the Sims 2 as a sandbox to explore possible selves with at-risk teenage males / Elizabeth King -- Forming the guild: star power and rethinking projective identity in affinity spaces / Elizabeth Ellcessor, Sean C. Duncan -- Fear of (serious) digital games and game-based learning?: causes, consequences and a possible countermeasure / Wolfgang Bösche, Florian Kattner -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Formulating a serious-games design project for adult offenders with the probation service / Matthew Ian Bates [and others] -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton [and others] -- Digital games: changing education, one raid at a time. / Paul Pivec, Maja Pivec -- The magic bullet: a tool for assessing and evaluating learning potential in games / Katrin Becker -- Collaborative strategic board games as a site for distributed computational thinking / Matthew Berland, Victor R. Lee -- Assessment through achievement systems: a framework for educational game design / Monica Evans, Erin Jennings, Michael Andreen -- Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play / Cagin Kazimoglu [and others] -- Historical perspectives on games and education from the learning sciences / Brett E. Shelton, Tom Satwicz, Tom Caswell
Control code
ocn808122494
Dimensions
unknown
Extent
1 online resource (364 pages)
File format
multiple file formats
Form of item
online
Isbn
9781466618640
Other control number
10.4018/978-1-4666-1864-0
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)808122494
Label
Developments in current game-based learning design and deployment, Patrick Felicia, editor
Publication
Bibliography note
Includes bibliographical references
Color
black and white
Contents
Video game genre affordances for physics education / Kostas Anagnostou, Anastasia Pappa -- Encouraging engagement in game-based learning / Nicola Whitton -- Leveraging mobile games for place-based language learning / Christopher L. Holden, Julie M. Sykes -- DataPlay: experiments in the ludic age / Colleen Macklin -- Affordances and constraints of scaffolded learning in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich -- Social interactions in online gaming / Mark Griffiths [and others] -- The mobile learning network: getting serious about games technologies for learning / Rebecca Petley, Guy Parker, Jill Attewell -- A psycho-pedagogical framework for multi-adaptive educational games / Michael D. Kickmeier-Rust [and others] -- Content design patterns for game-based learning / Dennis Maciuszek, Sebastian Ladhoff, Alke Martens -- Designing serious games for people with disabilities: game, set and match to the WiiTM / Lindsay Evett [and others] -- Motivational aspects of gaming for students with intellectual disabilities / Maria Saridaki, Constantinos Mourlas -- Honing emotional intelligence with game-based crucible experiences / Elaine M. Raybourn -- Possibility spaces: using the Sims 2 as a sandbox to explore possible selves with at-risk teenage males / Elizabeth King -- Forming the guild: star power and rethinking projective identity in affinity spaces / Elizabeth Ellcessor, Sean C. Duncan -- Fear of (serious) digital games and game-based learning?: causes, consequences and a possible countermeasure / Wolfgang Bösche, Florian Kattner -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Formulating a serious-games design project for adult offenders with the probation service / Matthew Ian Bates [and others] -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton [and others] -- Digital games: changing education, one raid at a time. / Paul Pivec, Maja Pivec -- The magic bullet: a tool for assessing and evaluating learning potential in games / Katrin Becker -- Collaborative strategic board games as a site for distributed computational thinking / Matthew Berland, Victor R. Lee -- Assessment through achievement systems: a framework for educational game design / Monica Evans, Erin Jennings, Michael Andreen -- Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play / Cagin Kazimoglu [and others] -- Historical perspectives on games and education from the learning sciences / Brett E. Shelton, Tom Satwicz, Tom Caswell
Control code
ocn808122494
Dimensions
unknown
Extent
1 online resource (364 pages)
File format
multiple file formats
Form of item
online
Isbn
9781466618640
Other control number
10.4018/978-1-4666-1864-0
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)808122494

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
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