Coverart for item
The Resource Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D, Dominic Cushnan, Hassan El Habbak

Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D, Dominic Cushnan, Hassan El Habbak

Label
Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D
Title
Developing AR games for iOS and Android
Title remainder
develop and deploy augmented reality apps using Vuforia SDK and Unity 3D
Statement of responsibility
Dominic Cushnan, Hassan El Habbak
Creator
Contributor
Subject
Language
eng
Summary
Annotation
Member of
http://library.link/vocab/creatorName
Cushnan, Dominic
Dewey number
006.6/782
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
El Habbak, Hassan
Series statement
Community experience distilled
http://library.link/vocab/subjectName
  • Computer graphics
  • Augmented reality
  • Virtual reality
Summary expansion
While augmented reality has been around for years, it has never reached its full potential. Now, the vast majority of people are walking around with powerful smartphones that are perfectly suited to house the AR experience. This is the reason why the technology has become as popular as it is now. Augmented reality can deliver a level of immersion that is unrivalled by any other method of development, as it blends our reality with overlaid computer generated data. Developing AR Games for iOS and Android is a well-structured guide that introduces you to the augmented reality world using a step-by-step approach. It will help you understand how to create powerful AR apps using Unity as well as how to create immersive experiences for users. Developing AR Games for iOS and Android examines the structures of Vuforia and Unity and how they work together to create augmented reality. The book will introduce you to the structure of the Unity environment and how Vuforia facilitates creating AR apps. You will also see how easy it is to build a whole world in Unitys Editor. You will go through the process of using Vuforia prefabs like the AR camera and Image Target in Unity, where you can build the AR experience in a what-you-see-is-what-you-get fashion. In Developing AR Games for iOS and Android, you will learn both basic and advanced techniques that can be applied to achieve truly immersive AR apps and then how to deploy them on iOS and Android devices
Label
Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D, Dominic Cushnan, Hassan El Habbak
Instantiates
Publication
Note
Includes index
Color
multicolored
Contents
  • Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes
  • Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features
  • Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index
Control code
ocn861536972
Dimensions
unknown
Extent
1 online resource (130 pages)
Form of item
online
Isbn
9781783280049
Note
eBooks on EBSCOhost
Other physical details
illustrations (chiefly color)
Specific material designation
remote
System control number
(OCoLC)861536972
Label
Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D, Dominic Cushnan, Hassan El Habbak
Publication
Note
Includes index
Color
multicolored
Contents
  • Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes
  • Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features
  • Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index
Control code
ocn861536972
Dimensions
unknown
Extent
1 online resource (130 pages)
Form of item
online
Isbn
9781783280049
Note
eBooks on EBSCOhost
Other physical details
illustrations (chiefly color)
Specific material designation
remote
System control number
(OCoLC)861536972

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
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