Coverart for item
The Resource Computer Animation and Simulation '99 : Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999, edited by Nadia Magnenat-Thalmann, Daniel Thalmann

Computer Animation and Simulation '99 : Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999, edited by Nadia Magnenat-Thalmann, Daniel Thalmann

Label
Computer Animation and Simulation '99 : Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999
Title
Computer Animation and Simulation '99
Title remainder
Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999
Statement of responsibility
edited by Nadia Magnenat-Thalmann, Daniel Thalmann
Creator
Contributor
Subject
Language
eng
Summary
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation
Member of
http://library.link/vocab/creatorName
Magnenat-Thalmann, Nadia
Dewey number
006.6
Illustrations
illustrations
Index
no index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Thalmann, Daniel
Series statement
Eurographics,
http://library.link/vocab/subjectName
  • Computer science
  • Computer simulation
  • Computer graphics
  • Computer vision
Label
Computer Animation and Simulation '99 : Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999, edited by Nadia Magnenat-Thalmann, Daniel Thalmann
Instantiates
Publication
Antecedent source
file reproduced from original
Color
mixed
Contents
Virtual Humans: Simple Machines for Scaling Human Motion; Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation; Guiding and Interacting with Virtual Crowds; Animation Levels of Detail Design for Real-Time Virtual Human; Pro-actively Interactive Evolution for Computer Animation; The Effects of Noise on the Perception of Animated Human Running -- Collision Techniques: A Model of Collision Perception for Real-Time Animation; Keyframe Interpolation with Self-Collision Avoidance -- Facial Animation and Communication: MPEG-4-Based Animation with Face Feature Tracking; Speech Driven Facial Animation; Requirements for an Architecture for Embodied Conversational Characters -- Animation Models: Details and Implementation Issues of Animating Brachiation; Interactive Multiresolution Animation of Deformable Models; Building Layered Animation Models from Captured Data -- Realism: Reconstruction and Physically-based Animation of Trees from Static Images; Heuristical Real-Time Shadows; A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion -- Behavioral Animation: Sensor Modeling for a Walking Robot Simulation; The Kernel of a Scenario Language for Animation and Simulation ; Continuous Learning in a Behavioral Animation -- Appendix: Colour Illustrations
Control code
ocn851371898
Dimensions
unknown
Extent
1 online resource (x, 230 pages 149 illustrations)
File format
unknown
Form of item
online
Isbn
9783709164235
Level of compression
uncompressed
Note
SpringerLink
Quality assurance targets
unknown
Reformatting quality
access
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)851371898
Label
Computer Animation and Simulation '99 : Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999, edited by Nadia Magnenat-Thalmann, Daniel Thalmann
Publication
Antecedent source
file reproduced from original
Color
mixed
Contents
Virtual Humans: Simple Machines for Scaling Human Motion; Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation; Guiding and Interacting with Virtual Crowds; Animation Levels of Detail Design for Real-Time Virtual Human; Pro-actively Interactive Evolution for Computer Animation; The Effects of Noise on the Perception of Animated Human Running -- Collision Techniques: A Model of Collision Perception for Real-Time Animation; Keyframe Interpolation with Self-Collision Avoidance -- Facial Animation and Communication: MPEG-4-Based Animation with Face Feature Tracking; Speech Driven Facial Animation; Requirements for an Architecture for Embodied Conversational Characters -- Animation Models: Details and Implementation Issues of Animating Brachiation; Interactive Multiresolution Animation of Deformable Models; Building Layered Animation Models from Captured Data -- Realism: Reconstruction and Physically-based Animation of Trees from Static Images; Heuristical Real-Time Shadows; A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion -- Behavioral Animation: Sensor Modeling for a Walking Robot Simulation; The Kernel of a Scenario Language for Animation and Simulation ; Continuous Learning in a Behavioral Animation -- Appendix: Colour Illustrations
Control code
ocn851371898
Dimensions
unknown
Extent
1 online resource (x, 230 pages 149 illustrations)
File format
unknown
Form of item
online
Isbn
9783709164235
Level of compression
uncompressed
Note
SpringerLink
Quality assurance targets
unknown
Reformatting quality
access
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)851371898

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