Coverart for item
The Resource Computer Animation and Simulation '97 : Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997, edited by Daniel Thalmann, Michiel Panne

Computer Animation and Simulation '97 : Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997, edited by Daniel Thalmann, Michiel Panne

Label
Computer Animation and Simulation '97 : Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997
Title
Computer Animation and Simulation '97
Title remainder
Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997
Statement of responsibility
edited by Daniel Thalmann, Michiel Panne
Creator
Contributor
Subject
Language
eng
Summary
The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization
Member of
http://library.link/vocab/creatorName
Thalmann, Daniel
Dewey number
006.6
Illustrations
illustrations
Index
no index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Panne, Michiel
Series statement
Eurographics,
http://library.link/vocab/subjectName
  • Computer science
  • Computer simulation
  • Computer graphics
  • Computer vision
Label
Computer Animation and Simulation '97 : Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997, edited by Daniel Thalmann, Michiel Panne
Instantiates
Publication
Antecedent source
file reproduced from original
Color
mixed
Contents
1. Human Motion Capture -- The Process of Motion Capture: Dealing with the Data -- A New Interface Paradigm for Motion Capture Based Animation Systems -- 2. Human Animation -- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis -- Dynamic Analysis of Human Walking -- 3. Physics-based Modeling -- Physically-based Wrinlde Simulation & Skin Rendering -- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives -- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics -- 4. Natural Phenomena -- Qualitative Simulation of Convective Cloud Formation and Evolution -- Visual Model of Plant Development with Respect to Influence of Light -- A Phenomenological Model of Coastal Scenes Based on Physical Considerations -- Practical Experience in the Physical Animation and Destruction of Trees -- 5. Collision Processing -- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach -- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments -- Appendix: Colour Illustrations
Control code
ocn851392135
Dimensions
unknown
Extent
1 online resource (viii, 203 pages 121 illustrations)
File format
unknown
Form of item
online
Isbn
9783709168745
Level of compression
uncompressed
Note
SpringerLink
Quality assurance targets
unknown
Reformatting quality
access
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)851392135
Label
Computer Animation and Simulation '97 : Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997, edited by Daniel Thalmann, Michiel Panne
Publication
Antecedent source
file reproduced from original
Color
mixed
Contents
1. Human Motion Capture -- The Process of Motion Capture: Dealing with the Data -- A New Interface Paradigm for Motion Capture Based Animation Systems -- 2. Human Animation -- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis -- Dynamic Analysis of Human Walking -- 3. Physics-based Modeling -- Physically-based Wrinlde Simulation & Skin Rendering -- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives -- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics -- 4. Natural Phenomena -- Qualitative Simulation of Convective Cloud Formation and Evolution -- Visual Model of Plant Development with Respect to Influence of Light -- A Phenomenological Model of Coastal Scenes Based on Physical Considerations -- Practical Experience in the Physical Animation and Destruction of Trees -- 5. Collision Processing -- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach -- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments -- Appendix: Colour Illustrations
Control code
ocn851392135
Dimensions
unknown
Extent
1 online resource (viii, 203 pages 121 illustrations)
File format
unknown
Form of item
online
Isbn
9783709168745
Level of compression
uncompressed
Note
SpringerLink
Quality assurance targets
unknown
Reformatting quality
access
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)851392135

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