Coverart for item
The Resource Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996, edited by Ronan Boulic, Gerard Hégron

Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996, edited by Ronan Boulic, Gerard Hégron

Label
Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
Title
Computer Animation and Simulation '96
Title remainder
Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
Statement of responsibility
edited by Ronan Boulic, Gerard Hégron
Creator
Contributor
Subject
Language
eng
Summary
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems)
Member of
http://library.link/vocab/creatorName
Boulic, R.
Dewey number
006.6
Illustrations
illustrations
Index
no index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Hégron, Gerard
Series statement
Eurographics,
http://library.link/vocab/subjectName
  • Computer science
  • Computer simulation
  • Computer graphics
  • Computer vision
Label
Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996, edited by Ronan Boulic, Gerard Hégron
Instantiates
Publication
Antecedent source
file reproduced from original
Color
mixed
Contents
1. Adaptive Optimization Techniques -- Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions -- Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic -- Adaptive Refinement for Mass/Spring Simulations -- 2. Animation of Deformable Objects -- A Fire Model for 2-D Computer Animation -- Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies -- 3. Human Motion Capture and Simulation -- A Real Time Anatomical Converter for Human Motion Capture -- A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation -- Simulating Human Movements Using Optimal Control -- A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation -- 4. Plant Development -- Interactive Modelling and Animation of Branching Botanical Structures -- An Efficient Estimation of Light in Simulation of Plant Development -- 5. Motion Control and Motion Management -- A Planning Algorithm for Dynamic Motions -- Plausible Motion Simulation for Computer Animation -- Motion Synthesis by Example -- Appendix: Colour Illustrations
Control code
ocn851368432
Dimensions
unknown
Extent
1 online resource (x, 225 pages 152 illustrations in color.)
File format
unknown
Form of item
online
Isbn
9783709174869
Level of compression
uncompressed
Note
SpringerLink
Quality assurance targets
unknown
Reformatting quality
access
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)851368432
Label
Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996, edited by Ronan Boulic, Gerard Hégron
Publication
Antecedent source
file reproduced from original
Color
mixed
Contents
1. Adaptive Optimization Techniques -- Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions -- Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic -- Adaptive Refinement for Mass/Spring Simulations -- 2. Animation of Deformable Objects -- A Fire Model for 2-D Computer Animation -- Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies -- 3. Human Motion Capture and Simulation -- A Real Time Anatomical Converter for Human Motion Capture -- A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation -- Simulating Human Movements Using Optimal Control -- A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation -- 4. Plant Development -- Interactive Modelling and Animation of Branching Botanical Structures -- An Efficient Estimation of Light in Simulation of Plant Development -- 5. Motion Control and Motion Management -- A Planning Algorithm for Dynamic Motions -- Plausible Motion Simulation for Computer Animation -- Motion Synthesis by Example -- Appendix: Colour Illustrations
Control code
ocn851368432
Dimensions
unknown
Extent
1 online resource (x, 225 pages 152 illustrations in color.)
File format
unknown
Form of item
online
Isbn
9783709174869
Level of compression
uncompressed
Note
SpringerLink
Quality assurance targets
unknown
Reformatting quality
access
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)851368432

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