Coverart for item
The Resource Computer Animation and Simulation '95 : Proceedings of the Eurographics Workshop in Maastricht, the Netherlands, September 2-3, 1995, edited by Demetri Terzopoulos, Daniel Thalmann

Computer Animation and Simulation '95 : Proceedings of the Eurographics Workshop in Maastricht, the Netherlands, September 2-3, 1995, edited by Demetri Terzopoulos, Daniel Thalmann

Label
Computer Animation and Simulation '95 : Proceedings of the Eurographics Workshop in Maastricht, the Netherlands, September 2-3, 1995
Title
Computer Animation and Simulation '95
Title remainder
Proceedings of the Eurographics Workshop in Maastricht, the Netherlands, September 2-3, 1995
Statement of responsibility
edited by Demetri Terzopoulos, Daniel Thalmann
Creator
Contributor
Subject
Language
eng
Summary
The sixteen papers in this volume present novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid, and gaseous) as well as the behaviors of living systems such as plants, lower animals, and humans (growth and metamorphosis, motion control, locomotion, etc.). The book vividly demonstrates the confluence of animation and simulation, a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes
Member of
http://library.link/vocab/creatorName
Terzopoulos, Demetri
Dewey number
006.6
Index
no index present
Language note
English
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Thalmann, Daniel
Series statement
Eurographics, 0946-2767
http://library.link/vocab/subjectName
  • Computer science
  • Computer simulation
  • Computer graphics
Label
Computer Animation and Simulation '95 : Proceedings of the Eurographics Workshop in Maastricht, the Netherlands, September 2-3, 1995, edited by Demetri Terzopoulos, Daniel Thalmann
Instantiates
Publication
Bibliography note
Includes bibliographical references
Color
not applicable
Contents
I: Animating Physical Objects -- 1. Particle Systems -- Two-Dimensional Simulation of Gaseous Phenomena Using Vortex Particles -- A Physical Model of Turbulent Fluids -- 2. Deformable Solids -- Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies -- Evolutionary Identification of Cloth Animation Models -- Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces -- 3. Rigid Bodies -- Efficient Collision Detection for General CSG Objects -- All You Need Is Force: A Constraint-Based Approach for Rigid Body Dynamics in Computer Animation -- II: Animating Biological Objects -- 4. Plants and Animals -- Animated Texels -- A Study of Basic Tools for Simulating Metamorphoses of Subdivided 2D and 3D Objects: Applications to the Internal Growing of Wood and to the Simulation of the Growing of Fishes -- 5. Motion Control -- Position Control of the Center of Mass for Articulated Figures in Multiple Support -- Keyframe Motion Optimization by Relaxing Speed and Timing -- 6. Locomotion -- Pulse-Modulated Locomotion for Computer Animation -- Guided Optimization for Balanced Locomotion -- III: Simulation Based Animation Systems -- Parallel Spacetime Animation -- General Animation and Simulation Platform -- An Efficient Symbolic Interface to Constraint Based Animation Systems -- Appendix: Colour Illustrations
Control code
ocn840303147
Dimensions
unknown
Extent
1 online resource
Form of item
online
Isbn
9783709194355
Note
SpringerLink
Specific material designation
remote
System control number
(OCoLC)840303147
Label
Computer Animation and Simulation '95 : Proceedings of the Eurographics Workshop in Maastricht, the Netherlands, September 2-3, 1995, edited by Demetri Terzopoulos, Daniel Thalmann
Publication
Bibliography note
Includes bibliographical references
Color
not applicable
Contents
I: Animating Physical Objects -- 1. Particle Systems -- Two-Dimensional Simulation of Gaseous Phenomena Using Vortex Particles -- A Physical Model of Turbulent Fluids -- 2. Deformable Solids -- Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies -- Evolutionary Identification of Cloth Animation Models -- Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces -- 3. Rigid Bodies -- Efficient Collision Detection for General CSG Objects -- All You Need Is Force: A Constraint-Based Approach for Rigid Body Dynamics in Computer Animation -- II: Animating Biological Objects -- 4. Plants and Animals -- Animated Texels -- A Study of Basic Tools for Simulating Metamorphoses of Subdivided 2D and 3D Objects: Applications to the Internal Growing of Wood and to the Simulation of the Growing of Fishes -- 5. Motion Control -- Position Control of the Center of Mass for Articulated Figures in Multiple Support -- Keyframe Motion Optimization by Relaxing Speed and Timing -- 6. Locomotion -- Pulse-Modulated Locomotion for Computer Animation -- Guided Optimization for Balanced Locomotion -- III: Simulation Based Animation Systems -- Parallel Spacetime Animation -- General Animation and Simulation Platform -- An Efficient Symbolic Interface to Constraint Based Animation Systems -- Appendix: Colour Illustrations
Control code
ocn840303147
Dimensions
unknown
Extent
1 online resource
Form of item
online
Isbn
9783709194355
Note
SpringerLink
Specific material designation
remote
System control number
(OCoLC)840303147

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