Coverart for item
The Resource Communities of play : emergent cultures in multiplayer games and virtual worlds, Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi, (electronic resource)

Communities of play : emergent cultures in multiplayer games and virtual worlds, Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi, (electronic resource)

Label
Communities of play : emergent cultures in multiplayer games and virtual worlds
Title
Communities of play
Title remainder
emergent cultures in multiplayer games and virtual worlds
Statement of responsibility
Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi
Creator
Subject
Language
eng
http://library.link/vocab/creatorName
Pearce, Celia
Dewey number
794.8/1
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Communities
  • Community life
  • Fantasy games
  • Internet games
  • Role playing
  • Shared virtual environments
Label
Communities of play : emergent cultures in multiplayer games and virtual worlds, Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi, (electronic resource)
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
  • 2.
  • Virtual Worlds, Play Ecosystems, and the Ludisphere
  • 3.
  • Emergence in Cultures, Games, and Virtual Worlds
  • 4.
  • Reading, Writing, and Playing Cultures
  • II.
  • The Uru Diaspora
  • 5.
  • An Imaginary Homeland
  • Methods of Culture
  • 6.
  • Identity as Place
  • 7.
  • The Inner Lives of Avatars
  • 8.
  • Communities and Cultures of Play
  • 9.
  • Patterns of Emergence
  • 10.
  • Productive Play: Cultural Production, Meaning-Making, and Agency
  • Tom Boellstorff
  • 11.
  • Porous Magic Circles and the Ludisphere
  • 12.
  • Emergence as Design Material
  • III.
  • Playing Ethnography: Research Methods
  • 13.
  • Methodology: Playing Ethnography
  • IV.
  • The Social Construction of the Ethnographer
  • Play, Community, and History
  • 14.
  • Being Artemesia: My Life as an Avatar
  • V.
  • Beyond Uru: Communities of Play on Their Own Terms
  • 15.
  • Coda: Uru Resurrection-Applied Cyberethnography as Action Research
  • 16.
  • Crafting Cultures: Emergence as Design Material
  • 17.
  • Global Playgrounds and the "PlayTum" in Culture
  • Bonnie A. Nardi
  • Games and Virtual Worlds Cited
  • I.
  • Play, Community, and Emergent Cultures
  • 1.
  • Communities of Play and the Global Playground
Control code
43920259
Dimensions
unknown
Extent
1 online resource (xiii, 327 p.
Form of item
electronic
Isbn
9780262259125
Isbn Type
(electronic bk.)
Other physical details
ill.)
Specific material designation
remote
System control number
  • ECHO.10331661
  • (OCoLC)ocn261204382
Label
Communities of play : emergent cultures in multiplayer games and virtual worlds, Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi, (electronic resource)
Publication
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
  • 2.
  • Virtual Worlds, Play Ecosystems, and the Ludisphere
  • 3.
  • Emergence in Cultures, Games, and Virtual Worlds
  • 4.
  • Reading, Writing, and Playing Cultures
  • II.
  • The Uru Diaspora
  • 5.
  • An Imaginary Homeland
  • Methods of Culture
  • 6.
  • Identity as Place
  • 7.
  • The Inner Lives of Avatars
  • 8.
  • Communities and Cultures of Play
  • 9.
  • Patterns of Emergence
  • 10.
  • Productive Play: Cultural Production, Meaning-Making, and Agency
  • Tom Boellstorff
  • 11.
  • Porous Magic Circles and the Ludisphere
  • 12.
  • Emergence as Design Material
  • III.
  • Playing Ethnography: Research Methods
  • 13.
  • Methodology: Playing Ethnography
  • IV.
  • The Social Construction of the Ethnographer
  • Play, Community, and History
  • 14.
  • Being Artemesia: My Life as an Avatar
  • V.
  • Beyond Uru: Communities of Play on Their Own Terms
  • 15.
  • Coda: Uru Resurrection-Applied Cyberethnography as Action Research
  • 16.
  • Crafting Cultures: Emergence as Design Material
  • 17.
  • Global Playgrounds and the "PlayTum" in Culture
  • Bonnie A. Nardi
  • Games and Virtual Worlds Cited
  • I.
  • Play, Community, and Emergent Cultures
  • 1.
  • Communities of Play and the Global Playground
Control code
43920259
Dimensions
unknown
Extent
1 online resource (xiii, 327 p.
Form of item
electronic
Isbn
9780262259125
Isbn Type
(electronic bk.)
Other physical details
ill.)
Specific material designation
remote
System control number
  • ECHO.10331661
  • (OCoLC)ocn261204382

Library Locations

    • InternetBorrow it
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