Coverart for item
The Resource Clinical Rehabilitation Experience Utilizing Serious Games : Rehabilitation Technology and a Technical Concept for Health Data Collection, edited by Michael Lawo, Peter Knackfuß, (electronic resource)

Clinical Rehabilitation Experience Utilizing Serious Games : Rehabilitation Technology and a Technical Concept for Health Data Collection, edited by Michael Lawo, Peter Knackfuß, (electronic resource)

Label
Clinical Rehabilitation Experience Utilizing Serious Games : Rehabilitation Technology and a Technical Concept for Health Data Collection
Title
Clinical Rehabilitation Experience Utilizing Serious Games
Title remainder
Rehabilitation Technology and a Technical Concept for Health Data Collection
Statement of responsibility
edited by Michael Lawo, Peter Knackfuß
Contributor
Subject
Language
eng
Summary
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. Contents Wearable and Pervasive Computing for Healthcare and towards Serious Games Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation Technical Concept of Health Data Collection and Integration Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology Intuitive Interaction and Recognizing Emotional States Clinical Experiences from Clinical Texts Target Groups Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development Physiotherapists for rehabilitation The Editors Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016. Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects
Member of
Dewey number
610.285
Index
no index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Lawo, Michael,
  • Knackfuss, Peter,
Series statement
Advanced Studies Mobile Research Center Bremen
http://library.link/vocab/subjectName
  • Medical informatics
  • Wearable technology
  • Computer science
  • Computer science
  • Computer graphics
Label
Clinical Rehabilitation Experience Utilizing Serious Games : Rehabilitation Technology and a Technical Concept for Health Data Collection, edited by Michael Lawo, Peter Knackfuß, (electronic resource)
Instantiates
Publication
Antecedent source
mixed
Color
not applicable
Contents
Wearable and Pervasive Computing for Healthcare and towards Serious Games -- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation -- Technical Concept of Health Data Collection and Integration -- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology -- Intuitive Interaction and Recognizing Emotional States -- Clinical Experiences from Clinical Texts
Control code
on1034554471
Dimensions
unknown
Extent
1 online resource (VII, 241 p. 72 illus., 12 illus. in color.)
File format
multiple file formats
Form of item
online
Isbn
9783658219574
Level of compression
uncompressed
Note
SpringerLink
Other physical details
online resource
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)1034554471
Label
Clinical Rehabilitation Experience Utilizing Serious Games : Rehabilitation Technology and a Technical Concept for Health Data Collection, edited by Michael Lawo, Peter Knackfuß, (electronic resource)
Publication
Antecedent source
mixed
Color
not applicable
Contents
Wearable and Pervasive Computing for Healthcare and towards Serious Games -- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation -- Technical Concept of Health Data Collection and Integration -- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology -- Intuitive Interaction and Recognizing Emotional States -- Clinical Experiences from Clinical Texts
Control code
on1034554471
Dimensions
unknown
Extent
1 online resource (VII, 241 p. 72 illus., 12 illus. in color.)
File format
multiple file formats
Form of item
online
Isbn
9783658219574
Level of compression
uncompressed
Note
SpringerLink
Other physical details
online resource
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)1034554471

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
Processing Feedback ...