Coverart for item
The Resource Blender Cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender, Enrico Valenza

Blender Cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender, Enrico Valenza

Label
Blender Cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
Title
Blender Cycles
Title remainder
materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
Statement of responsibility
Enrico Valenza
Title variation
  • Materials and textures cookbook
  • Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
Title variation remainder
over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
Creator
Contributor
Subject
Language
eng
Summary
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures
Member of
http://library.link/vocab/creatorName
Valenza, Enrico,
Dewey number
006.696
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Yamanoor, Srihari,
Series statement
Quick answers to common problems
http://library.link/vocab/subjectName
  • Computer animation
  • Open source software
Label
Blender Cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender, Enrico Valenza
Instantiates
Publication
Note
Includes index
Contents
  • Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups
  • Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material
  • Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals
  • Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction
  • Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders -- the bark; Creating tree shaders -- the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles
Control code
ocn906578274
Dimensions
unknown
Edition
Third edition
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9781784399924
Other physical details
illustrations
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)906578274
Label
Blender Cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender, Enrico Valenza
Publication
Note
Includes index
Contents
  • Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups
  • Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material
  • Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals
  • Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction
  • Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders -- the bark; Creating tree shaders -- the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles
Control code
ocn906578274
Dimensions
unknown
Edition
Third edition
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9781784399924
Other physical details
illustrations
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)906578274

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
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