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The Resource Blender Cycles : lighting and rendering cookbook, Bernardo Iraci

Blender Cycles : lighting and rendering cookbook, Bernardo Iraci

Label
Blender Cycles : lighting and rendering cookbook
Title
Blender Cycles
Title remainder
lighting and rendering cookbook
Statement of responsibility
Bernardo Iraci
Creator
Subject
Language
eng
Summary
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles
http://library.link/vocab/creatorName
Iraci, Bernardo
Dewey number
006.6
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Computer animation
  • Computer graphics
Label
Blender Cycles : lighting and rendering cookbook, Bernardo Iraci
Instantiates
Publication
Note
Includes index
Color
multicolored
Contents
  • Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Introduction; Knowing your ingredients; A look at the hardware; Chapter 1: Key Holder and Wallet Studio Shot; Introduction; Setting up Cycles for the first run; Creating a three-point light setup in Cycles using mesh emitters; Learning environment lighting; Using the Glossy shader to create a clean metal material; Adding realism to the keys with a bump texture; Creating a rubber shader for the key holder; Adding color to the key holder; Creating a leather material for the wallet
  • Using Cycles camera depth of fieldSetting the Cycles render parameters; Chapter 2: Creating Different Glass Materials in Cycles; Introduction; Creating a simple glass shader; Creating a glass full of water; Using default Cycles caustics; Creating custom fake caustics; Creating a custom and more versatile glass shader; Creating more complex glass materials; Obtaining a dispersion effect; Creating an absorption glass shader; Chapter 3: Creating an Interior Scene; Introduction; Creating fake portals to decrease the noise in the scene; Creating a parquet material
  • Creating materials for the plant in the sceneCreating a different kind of leather; Creating the materials for the lamp; Creating a carpet using hair particles; Setting up night lighting; Using IES files in Cycles; Chapter 4: Creating an Exterior Scene; Introduction; Setting up the lighting with an external plugin; Creating the road material; Creating the grass material; Texturing the tree trunk and creating realistic leaves; Adding flowers to the scene; Creating the wood material for the table and the fence; Giving final touches to the image using render passes
  • Chapter 5: Creating a Cartoonish SceneIntroduction; Setting up the environment and lighting; Creating skin, teeth, and other body parts; Creating hair material; Creating the dress material; Compositing the scene; Chapter 6: Creating a Toy Movie Scene; Introduction; Setting up the lighting; Creating a realistic plastic material for the characters; Creating the environment; Achieving a movie look using the compositor; Chapter 7: Car Rendering in Cycles; Introduction; Setting up the lighting; Creating the car paint material; Creating the material for the tyres and the rims
  • Creating the material for headlights and other detailsCompositing the scene; Chapter 8: Creating a Car Animation; Introduction; Setting up the lighting; Creating a car paint material; Creating the materials for the exterior environment; Setting up the scene for the animation; Compositing the scene; Chapter 9: Creating an Iceberg Scene; Introduction; Creating ice and snow material; Creating sea material in Cycles; Compositing the scene; Chapter 10: Creating Food Materials in Cycles; Introduction; Creating grapes in Cycles; Creating parmigiano cheese; Creating bread
Control code
ocn868930344
Dimensions
unknown
Extent
1 online resource (256 pages)
Form of item
online
Isbn
9781782164616
Note
eBooks on EBSCOhost
Other physical details
illustrations
Specific material designation
remote
System control number
(OCoLC)868930344
Label
Blender Cycles : lighting and rendering cookbook, Bernardo Iraci
Publication
Note
Includes index
Color
multicolored
Contents
  • Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Introduction; Knowing your ingredients; A look at the hardware; Chapter 1: Key Holder and Wallet Studio Shot; Introduction; Setting up Cycles for the first run; Creating a three-point light setup in Cycles using mesh emitters; Learning environment lighting; Using the Glossy shader to create a clean metal material; Adding realism to the keys with a bump texture; Creating a rubber shader for the key holder; Adding color to the key holder; Creating a leather material for the wallet
  • Using Cycles camera depth of fieldSetting the Cycles render parameters; Chapter 2: Creating Different Glass Materials in Cycles; Introduction; Creating a simple glass shader; Creating a glass full of water; Using default Cycles caustics; Creating custom fake caustics; Creating a custom and more versatile glass shader; Creating more complex glass materials; Obtaining a dispersion effect; Creating an absorption glass shader; Chapter 3: Creating an Interior Scene; Introduction; Creating fake portals to decrease the noise in the scene; Creating a parquet material
  • Creating materials for the plant in the sceneCreating a different kind of leather; Creating the materials for the lamp; Creating a carpet using hair particles; Setting up night lighting; Using IES files in Cycles; Chapter 4: Creating an Exterior Scene; Introduction; Setting up the lighting with an external plugin; Creating the road material; Creating the grass material; Texturing the tree trunk and creating realistic leaves; Adding flowers to the scene; Creating the wood material for the table and the fence; Giving final touches to the image using render passes
  • Chapter 5: Creating a Cartoonish SceneIntroduction; Setting up the environment and lighting; Creating skin, teeth, and other body parts; Creating hair material; Creating the dress material; Compositing the scene; Chapter 6: Creating a Toy Movie Scene; Introduction; Setting up the lighting; Creating a realistic plastic material for the characters; Creating the environment; Achieving a movie look using the compositor; Chapter 7: Car Rendering in Cycles; Introduction; Setting up the lighting; Creating the car paint material; Creating the material for the tyres and the rims
  • Creating the material for headlights and other detailsCompositing the scene; Chapter 8: Creating a Car Animation; Introduction; Setting up the lighting; Creating a car paint material; Creating the materials for the exterior environment; Setting up the scene for the animation; Compositing the scene; Chapter 9: Creating an Iceberg Scene; Introduction; Creating ice and snow material; Creating sea material in Cycles; Compositing the scene; Chapter 10: Creating Food Materials in Cycles; Introduction; Creating grapes in Cycles; Creating parmigiano cheese; Creating bread
Control code
ocn868930344
Dimensions
unknown
Extent
1 online resource (256 pages)
Form of item
online
Isbn
9781782164616
Note
eBooks on EBSCOhost
Other physical details
illustrations
Specific material designation
remote
System control number
(OCoLC)868930344

Library Locations

    • InternetBorrow it
      Albany, Auckland, 0632, NZ
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