Coverart for item
The Resource Assessment in game-based learning : foundations, innovations, and perspectives, editors, Dirk Ifenthaler, Deniz Eseryel, Xun Ge

Assessment in game-based learning : foundations, innovations, and perspectives, editors, Dirk Ifenthaler, Deniz Eseryel, Xun Ge

Label
Assessment in game-based learning : foundations, innovations, and perspectives
Title
Assessment in game-based learning
Title remainder
foundations, innovations, and perspectives
Statement of responsibility
editors, Dirk Ifenthaler, Deniz Eseryel, Xun Ge
Contributor
Subject
Language
eng
Cataloging source
UKMGB
Illustrations
illustrations
Index
no index present
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
  • Ifenthaler, Dirk
  • Eseryel, Deniz
  • Ge, Xun
http://library.link/vocab/subjectName
  • Educational games
  • Educational psychology
  • Educational tests and measurements
  • Educational technology
  • Learning
Label
Assessment in game-based learning : foundations, innovations, and perspectives, editors, Dirk Ifenthaler, Deniz Eseryel, Xun Ge
Instantiates
Publication
Contents
  • Michael McCreery
  • 3.
  • The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning
  • Brian R. Belland
  • 4.
  • Games, Learning, and Assessment
  • Fengfeng Ke
  • 5.
  • Three Things Game Designers Need to Know About Assessment
  • Patti West
  • Machine generated contents note:
  • pt. II
  • Technological and Methodological Innovations for Assessing Game-Based Learning
  • 6.
  • Patterns of Game Playing Behavior as Indicators of Mastery
  • Klaus P. Janke
  • 7.
  • Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning
  • Mary Ann Parlin
  • 8.
  • Information Trails: In-Process Assessment of Game-Based Learning
  • 1.
  • Christian Sebastian Loh
  • 9.
  • Timed Report Measures Learning: Game-Based Embedded Assessment
  • Lisa Mcfarland
  • 10.
  • Driving Assessment of Students' Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling
  • Pratim Sengupta
  • 11.
  • Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology
  • Aroutis Foster
  • Assessment for Game-Based Learning
  • 12.
  • Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment
  • Margot McNeill
  • 13.
  • Innovative Assessment Technologies in Educational Games Designed for Young Students
  • Gyongyver Molnar
  • pt. III
  • Realizing Assessment in Game-Based Learning
  • 14.
  • Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
  • Xun Ge
  • Victor Law
  • 15.
  • Measurement Principles for Gaming
  • Mark Wilson
  • 16.
  • Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations
  • Chris Bigenho
  • 17.
  • Examining Students' Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom
  • Aroutis Foster
  • pt. I
  • 18.
  • Measurement and Analysis of Learner's Motivation in Game-Based E-Learning
  • Cristina Hava Muntean
  • 19.
  • Assessment of Student's Emotions in Game-Based Learning
  • Tristan E. Johnson
  • 20.
  • Designing for Participation in Educational Video Games
  • Ellen Jameson
  • 21.
  • Foundations of Game-Based Assessment
  • Computer Games as Preparation for Future Learning
  • Rick Chan Frey
  • 2.
  • Are All Games the Same?
Control code
ocn780334777
Dimensions
24 cm
Extent
xxvii, 460 p.
Isbn
9781461435457
Isbn Type
(hbk.)
Other physical details
ill. (some col.)
System control number
(OCoLC)780334777
Label
Assessment in game-based learning : foundations, innovations, and perspectives, editors, Dirk Ifenthaler, Deniz Eseryel, Xun Ge
Publication
Contents
  • Michael McCreery
  • 3.
  • The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning
  • Brian R. Belland
  • 4.
  • Games, Learning, and Assessment
  • Fengfeng Ke
  • 5.
  • Three Things Game Designers Need to Know About Assessment
  • Patti West
  • Machine generated contents note:
  • pt. II
  • Technological and Methodological Innovations for Assessing Game-Based Learning
  • 6.
  • Patterns of Game Playing Behavior as Indicators of Mastery
  • Klaus P. Janke
  • 7.
  • Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning
  • Mary Ann Parlin
  • 8.
  • Information Trails: In-Process Assessment of Game-Based Learning
  • 1.
  • Christian Sebastian Loh
  • 9.
  • Timed Report Measures Learning: Game-Based Embedded Assessment
  • Lisa Mcfarland
  • 10.
  • Driving Assessment of Students' Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling
  • Pratim Sengupta
  • 11.
  • Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology
  • Aroutis Foster
  • Assessment for Game-Based Learning
  • 12.
  • Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment
  • Margot McNeill
  • 13.
  • Innovative Assessment Technologies in Educational Games Designed for Young Students
  • Gyongyver Molnar
  • pt. III
  • Realizing Assessment in Game-Based Learning
  • 14.
  • Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
  • Xun Ge
  • Victor Law
  • 15.
  • Measurement Principles for Gaming
  • Mark Wilson
  • 16.
  • Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations
  • Chris Bigenho
  • 17.
  • Examining Students' Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom
  • Aroutis Foster
  • pt. I
  • 18.
  • Measurement and Analysis of Learner's Motivation in Game-Based E-Learning
  • Cristina Hava Muntean
  • 19.
  • Assessment of Student's Emotions in Game-Based Learning
  • Tristan E. Johnson
  • 20.
  • Designing for Participation in Educational Video Games
  • Ellen Jameson
  • 21.
  • Foundations of Game-Based Assessment
  • Computer Games as Preparation for Future Learning
  • Rick Chan Frey
  • 2.
  • Are All Games the Same?
Control code
ocn780334777
Dimensions
24 cm
Extent
xxvii, 460 p.
Isbn
9781461435457
Isbn Type
(hbk.)
Other physical details
ill. (some col.)
System control number
(OCoLC)780334777

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